Quarry

Real Name: 

Francesca Hunt

Creator: 

Jeff Messina

Val

Char

Roll

Notes

20

STR

13- HTH Damage 4d6 END [2]
30

DEX

15- OCV 10 DCV 10
20

CON

13-
10

BODY

11-
18

INT

13- PER Roll 13-/19-
10

EGO

11- ECV: 3
18

PRE

13- PRE Attack: 3 1/2d6
26

COM

14-
8/30

PD

   
8/30

ED

   
8

SPD

   
15

REC

 

Run: 10"

30

END

 

Swim: 2"

42

STUN

 

Leap: 4"


Disadvantages

Pts

Vulnerability: Sonic Attacks (Uncommon)   5
Reputation: World Class Bounty Hunter, 11-   10
Psychological Limitation: Will Always Complete Assigment (Very Common, Strong)   20
Psychological Limitation: Perfectionist (Very Common, Strong)   20
Hunted by Hardware Unlimited: 8- (Mo Pow, Capture)   15
Hunted by Lazarus X: 8- (Mo Pow, Watching)   5
Hunted by Apocalypse: 8- (Mo Pow, Harshly Punish)   15
Hunted by Blood: 11- (As Pow, Harshly Punish)   15
Dependent NPC: Fletcher, Cat 8- (Incompetent)   15
Quirk: Party Girl   5
Quirk: Never Admits Mistakes   5
Quirk: Swashbuckling and Flamboyant   5
Quirk: Big Sports Fan (Loves LA Teams)   5
Quirk: Flirt   5
 

XP
 
150
 

 

Base :

200

 

 

Disads :

+ 145

 

XP Spent :

+ 92

 

Total =

437

 

191

: Characteristics Cost

143

+ Powers Cost

103

+ Martial Arts/Skills/Perks/Talents Cost

437

= Total Cost


Pts.  Abilities END
Powers
60    Polymer Laminate Collapsible Longbow : Multipower, 120-point reserve, (120 Active Points); all slots OAF (Bow; -1)  
5u    1) Multi-warhead Arrow : Energy Blast 16d6, Autofire (5 shots; +1/2) (120 Active Points); OAF (Bow; -1), 4 clips of 4 Charges (-1/2)   [4]
4u    2) Anti-Vehicle Arrow : Killing Attack - Ranged 5d6+1, Armor Piercing (+1/2) (120 Active Points); 4 Charges (-1), OAF (Bow; -1)   [4]
4u    3) Monofilament Cable Arrow : Entangle 8d6, 16 DEF (120 Active Points); 4 Charges (-1), OAF (Bow; -1)   [4]
4u    4) Neuro-Stunner Arrow : Energy Blast 12d6, No Normal Defense ([Standard]; Force Field; +1) (120 Active Points); 4 Charges (-1), OAF (Bow; -1)   [4]
4u    5) Rocket-Assist Arrow : Energy Blast 16d6, No Range Modifier (+1/2) (120 Active Points); 4 Charges (-1), OAF (Bow; -1)   [4]
2u    6) Flare Arrow : Sight, Radio and Mental Groups Flash 11d6 (65 Active Points); 4 Charges (-1), OAF (Bow; -1)   [4]
    
   Datex Combat Armor Suit, all slots OIF (-1/2)  
33    1) Armor (22 PD/22 ED) (66 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)   0
5    2) Energy Damage Reduction, 25% (10 Active Points); Activation Roll 14- (-1/2), OIF (-1/2)   0
7    3) Physical Damage Reduction, 25% (10 Active Points); OIF (-1/2)   0
3    4) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)   0
    
12    +6 PER with Sight Group   0
Martial Arts
16    +4 HTH Damage Class(es)  
4    Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike  
4    Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 3d6 NND ; Target Falls  
4    Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort  
Skills
3    Combat Piloting 15-  
3    Stealth 15-  
3    Acrobatics 15-  
3    Tracking 13-  
3    Streetwise 13-  
3    Interrogation 13-  
2    Weaponsmith (Muscle-Powered Ranged) 13-  
50    +10 with Ranged Combat  
Perks
3    Fringe Benefit: Federal/National Police Powers  
2    Fringe Benefit:Knight/Watch Member: Membership  

Height:  1.65 m

Hair:  Red

Weight:  55.00 kg

Eyes:  Green


Base OCV:

10

 

 

Base DCV:

10

 

 

Base ECV:

3

Levels:  +10 with Ranged Combat


Combat Maneuvers

Name

Phase

OCV

DCV

Effect

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 vs. Range Mod.

Disarm

1/2

-2

+0

Can disarm

Dodge

1/2

---

+3

Abort, vs. all attacks

Grab

1/2

-1

-2

Grab two limbs

Grab By

1/2

-3

-4

Move and Grab

Haymaker

1/2*

+0

-5

+4DC to attack

Move By

1/2

-2

-2

STR/2 + v/5

Move Through

1/2

-v/5

-3

STR + v/3

Set

1

+1

+0

Ranged attacks only

Strike

1/2

+0

+0

STR or weapon


DEX:  30

SPD:  8

ECV:  3

Phases: 2, 3, 5, 6, 8, 9, 11, 12

 

8/30 PD (0/22 rPD)

 

8/30 ED (0/22 rED)

 

MD:  0

END:  30

STUN:  42

BODY:  10