Ogre
|
Real Name:
|
MacKenzie Dallas
|
Creator:
|
|
Val
|
Char
|
Roll
|
Notes
|
50/70
|
STR
|
19- / 23-
|
HTH Damage 10d6/14d6 END [5/7]
|
23
|
DEX
|
14-
|
OCV 8 DCV 8
|
40
|
CON
|
17-
|
|
20
|
BODY
|
13-
|
|
5
|
INT
|
10-
|
PER Roll 10-
|
5
|
EGO
|
10-
|
ECV: 2
|
40
|
PRE
|
17-
|
PRE Attack: 8d6
|
10
|
COM
|
11-
|
|
25/54
|
PD
|
|
|
20/49
|
ED
|
|
|
5
|
SPD
|
|
|
35
|
REC
|
|
Run:
9"
|
120
|
END
|
|
Swim:
2"
|
100
|
STUN
|
|
Leap:
12"/16"
|
Disadvantages
|
Pts
|
Enraged: Berserk In Battle (Very Common), go 14-, recover 8-
|
45
|
Vulnerability: 2 x STUN Sonics (Uncommon)
|
10
|
Psychological Limitation: No Impulse Control (Very Common; Total)
|
25
|
Hunted: Jade 8- (As Pow; Harshly Punish)
|
10
|
Psychological Limitation: Will Not Allow Children to be Injured (Common; Strong)
|
15
|
Distinctive Features: Huge Hulking Beast (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
|
20
|
Vulnerability: 2 x STUN Electricity (Uncommon)
|
10
|
Hunted: Phase Two 14- (Less Pow; Capture)
|
15
|
|
|
|
Base :
|
200
|
|
Disads :
|
+
150
|
|
XP Spent :
|
+
139
|
|
Total =
|
489
|
|
|
307
|
: Characteristics Cost
|
182
|
+ Powers Cost
|
0
|
+ Martial Arts/Skills/Perks/Talents Cost
|
489
|
= Total Cost
|
|
Pts. |
Abilities |
END |
|
Powers |
37
|
Body Armor
:
Armor (25 PD/25 ED) (75 Active Points); Activation Roll 14- (-1/2), OIF (Armored Plates ; -1/2)
|
0
|
5
|
Heat Vision
:
Nightvision
|
0
|
27
|
Body Mass
:
Density Increase (6,400 kg mass, +20 STR, +4 PD/ED, -4" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Always On (-1/2)
|
0
|
6
|
Speed
:
Running +3" (9" total)
|
1
|
2
|
Superleap
:
Leaping +2" (12"/16" forward, 6"/8" upward)
|
1
|
97
|
Nuclear Blast
:
Energy Blast 13d6, Hole In The Middle (+1/4), Double Knockback (+3/4), Area Of Effect (13" Radius; +1) (195 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2)
|
19
|
8
|
Sheer Mass
:
Knockback Resistance -4"
|
0
|
|
|
Height:
2.30 m
|
Hair:
None
|
Weight:
400.00 kg
|
Eyes:
Brown
|
Base OCV:
|
8
|
|
Base DCV:
|
8
|
|
Base ECV:
|
2
|
Combat Maneuvers
|
Name
|
Phase
|
OCV
|
DCV
|
Effect
|
Block
|
1/2
|
+0
|
+0
|
Block, Abort
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
Dodge
|
1/2
|
---
|
+3
|
Abort, vs. all attacks
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4DC to attack
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/5
|
Move Through
|
1/2
|
-v/5
|
-3
|
STR + v/3
|
Set
|
1
|
+1
|
+0
|
Ranged attacks only
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
DEX:
23
|
SPD:
5
|
ECV:
2
|
Phases: 3, 5, 8, 10, 12
|
25/54 PD (0/25 rPD)
|
20/49 ED (0/25 rED)
|
MD:
0
|
END:
120
|
STUN:
100
|
BODY:
20
|
|