7th Level Barbarian

Created by Ed Messina

Attribute

Bonus

Abilities

Weapon Proficiencies

Simple & martial weapons, light and medium armor, shields

Feats and Abilities

  • Barbarian Rage (2 times/day, lasts 9 turns, +12 HP, +4 Str, +4 Con, -2 AC)

  • Damage Reduction (Ex): At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack.

  • Fast Movement (Running speed 40 feet/turn)

  • Uncanny Dodge (Dex bonus when flat-footed, cannot be flanked or sneak attacked)

  • Darkvision out to 60 feet.

  • Light Sensitivity: Dazzled in bright sunlight or within the radius of a daylight spell (-1 on all attacks).

  • Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage

  • Scent: This ability lets you detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet.

  • Cleave: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

 

Skills

 

Base

Rank

Cha

Misc

Total

Climb

STR

+2

+5

-2

+5

Intuit Direction

WIS

+3

+1

 

+4

Intimidate

CHA

+8

-1

 

+7

Survival

WIS

+3

+1

 

+4

Jump

STR

+5

+5

-2

+8

Knowledge-Mysticism

INT

+3

-1

 

+2

Listen

WIS

+3

+1

 

+4

Handle Animal

CHA

+2

-1

 

+1

 

STR: 20

+5

INT: 10

0

WIS: 14

+1

DEX: 16

+2

CON: 18

+3

CHA: 8

-1

XP: 15,000

HP: 105

Base Attack Bonus +7

Saves: Fortitude +9, Reflexes +5, Will +4

AC: 16

 

Equipment

  • Great Axe (+2, 1d12+7, Crit 20, x3, 20 lbs., Slashing)

  • Chain Shirt (+4 AC, -2 Armor Check)

  • Urag mighty composite warbow (1d8+5, Crit 20, x3, 100 ft Range Inc, 3 lbs, Piercing)

  • Ring of Truth

  • Boots of Travelling

 

Description

Race: Urag

Height: 6'4"

Weight: 260 lbs.

Hair: long straight dark brown, worn loose

Eyes: black

Age: 30

Thragga is a hulking, broad-shouldered Uraga warrior with ruddy green skin and a crooked broken nose. Brown hair worn in braids drapes loosely over his shoulders. He carries a hooked axe in his fist and a massive Uraga warbow on his back.

History

Thragga was the younger son of the warchief of the Red Hand tribe. He was skilled in battle, but preferred to spend his time with the tribal priests, who wanted to train him to become a seer. His two brothers were jealous of his skills, and challenged him to combat. In a great battle, Thragga slew them both and earned the eternal enmity of his father. Fleeing the wastes of Uraga, he headed to the Reith Kingdoms of the South, there to earn his way as a mercenary.

After fighting in battles on the Tol Nedran frontier, he was captured by Tol Nedrans and taken as a thrall. Serving as a menial in the great city of Dolgur, he was present in the dungeons of the royal palace when Kane was brought in for torment. Thragga saw his chance and took it, escaping with Kane to the wilds of Tol Nedra. Sworn as brothers, they were tutored by the mysterious Green Leaf as Hunters.

Psychology

Although a warrior, Thragga is interested in the mystical and supernatural from his training with the Uraga priests. He is very curious about the magic of the mighty Powers who rule the world. He likes to appear intimidating but has a somewhat thoughtful side. He would very much like to learn to read.